Modules in video games
I tried to sit down and think about video games and how modules affect them. Immediately I came up with the pixel, which makes up everything we see in video games, from the text to the characters. Each pixel is a module. This was more apparent in the earlier days of video games. While we could go as far back as Pong, I like to think of the original Mario Bros. game for the Nintendo Entertainment System. The image of Mario as composed by these pixels has actually become relatively well-known. In fact, most video gamers would recognize the pixellated Mario on the same level as they would the Mario in the newest Mario games. Really, these pixels end up representing not only Mario, but nostalgia, a classic, and history in video games.
Another well-known game that revolves around modules is Sim City for the Super Nintendo Entertainment System. The game revolves around city planning, specifying zones as residential, commercial, and industrial, and helping them flourish. Each zone makes up a module, but is composed of nine modules (not counting the pixels making up the picture). The modules, when grown can fuse together to make a greater module with larger population and economic capacities. It is essential to understand how each module affects one another to make a successful city. For example, a residential module right next to an industrial zone will not be able to fuse together and maximize the limited space for building, and will also cause citizens to complain about pollution.
Eight modules placed together in a ring are referred to as a donut. Donuts are seen as individual modules as well since the even number allows for maximum growth potential if similar zones are placed. And the empty module in the middle can be occupied with a fire or police department, to protect the modules circling it from crime and fire.
It is a game made up of modules and about modules!
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